kintone.events.on(events, function(event) {
var record = event.record;
var level1 = parseInt(record.レベル1元.value);
var level2 = parseInt(record.レベル2元.value);
var level3 = parseInt(record.レベル3元.value);
var level4 = parseInt(record.レベル4元.value);
var level5 = parseInt(record.レベル5元.value);
var level0 = parseInt(record.レベル0元.value);
var row = event.changes.row;
var total = 0;
var all = level1 + level2 + level3 + level4 + level5 + level0;
console.log(all);
if(row.value.全体.value.indexOf(“全体”) >=0) {
row.value.必要部数.value = all;
return event;
} else {
if(row.value.レベル1.value.indexOf(“レベル1元”) >= 0) {
total += level1;
}
if(row.value.レベル2.value.indexOf(“レベル2元”) >= 0) {
total += level2;
}
if(row.value.レベル3.value.indexOf(“レベル3元”) >= 0) {
total += level3;
}
if(row.value.レベル4.value.indexOf(“レベル4元”) >= 0) {
total += level4;
}
if(row.value.レベル5.value.indexOf(“レベル5元”) >= 0) {
total += level5;
}
if(row.value.レベル0.value.indexOf(“レベル0元”) >= 0) {
total += level0;
}
}
row.value.必要部数.value = total;
return event;
});
kintone.events.on(events, function(event) {
var record = event.record;
var level1 = parseInt(record.レベル1元.value);
var level2 = parseInt(record.レベル2元.value);
var level3 = parseInt(record.レベル3元.value);
var level4 = parseInt(record.レベル4元.value);
var level5 = parseInt(record.レベル5元.value);
var level0 = parseInt(record.レベル0元.value);
var row = event.changes.row;
var total = 0;
var all = level1 + level2 + level3 + level4 + level5 + level0;
console.log(all);
if(row.value.全体.value.indexOf(“全体”) >=0) {
row.value.必要部数.value = all;
return event;
} else {
if(row.value.レベル1.value.indexOf(“レベル1元”) >= 0) {
total += level1;
}
if(row.value.レベル2.value.indexOf(“レベル2元”) >= 0) {
total += level2;
}
if(row.value.レベル3.value.indexOf(“レベル3元”) >= 0) {
total += level3;
}
if(row.value.レベル4.value.indexOf(“レベル4元”) >= 0) {
total += level4;
}
if(row.value.レベル5.value.indexOf(“レベル5元”) >= 0) {
total += level5;
}
if(row.value.レベル0.value.indexOf(“レベル0元”) >= 0) {
total += level0;
}
}
row.value.必要部数.value = total;
return event;
})();
kintone.events.on(events, function(event) {
var record = event.record;
var level1 = parseInt(record.レベル1元.value);
var level2 = parseInt(record.レベル2元.value);
var level3 = parseInt(record.レベル3元.value);
var level4 = parseInt(record.レベル4元.value);
var level5 = parseInt(record.レベル5元.value);
var level0 = parseInt(record.レベル0元.value);
var row = event.changes.row;
var total = 0;
var all = level1 + level2 + level3 + level4 + level5 + level0;
console.log(all);
if(row.value.全体.value.indexOf(“全体”) >=0) {
row.value.必要部数.value = all;
return event;
} else {
if(row.value.レベル1.value.indexOf(“レベル1元”) >= 0) {
total += level1;
}
if(row.value.レベル2.value.indexOf(“レベル2元”) >= 0) {
total += level2;
}
if(row.value.レベル3.value.indexOf(“レベル3元”) >= 0) {
total += level3;
}
if(row.value.レベル4.value.indexOf(“レベル4元”) >= 0) {
total += level4;
}
if(row.value.レベル5.value.indexOf(“レベル5元”) >= 0) {
total += level5;
}
if(row.value.レベル0.value.indexOf(“レベル0元”) >= 0) {
total += level0;
}
}
row.value.必要部数.value = total;
return event;
});
})();